graphics.zbuffer
Class Mesh
java.lang.Object
   graphics.zbuffer.Mesh
graphics.zbuffer.Mesh
- public class Mesh 
- extends java.lang.Object
 
| Constructor Summary | 
| Mesh(int rm,
     int col)
 | 
 
 
| Methods inherited from class java.lang.Object | 
| equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait | 
 
matrix
public Mat4 matrix
Mesh
public Mesh(int rm,
            int col)
getMode
public int getMode()
- 
 
setMode
public void setMode(int mode)
- 
 
getColor
public int getColor()
- 
 
setColor
public void setColor(int color)
- 
 
getTriangle
public Triangle[] getTriangle()
- 
 
setTriangle
public void setTriangle(Triangle[] triangle)
- 
 
getNode
public Vec3d[] getNode()
- 
 
setNode
public void setNode(Vec3d[] node)
- 
 
getTriangles
public int getTriangles()
- 
 
setTriangles
public void setTriangles(int triangles)
- 
 
getMaxtriangles
public int getMaxtriangles()
- 
 
setMaxtriangles
public void setMaxtriangles(int maxtriangles)
- 
 
getNodes
public int getNodes()
- 
 
setNodes
public void setNodes(int nodes)
- 
 
getMaxnodes
public int getMaxnodes()
- 
 
setMaxnodes
public void setMaxnodes(int maxnodes)
- 
 
getTexture
public int getTexture()
- 
 
setTexture
public void setTexture(int texture)
- 
 
getMatrix
public Mat4 getMatrix()
- 
 
setMatrix
public void setMatrix(Mat4 matrix)
- 
 
getMatrix2
public Mat4 getMatrix2()
- 
 
setMatrix2
public void setMatrix2(Mat4 matrix2)
-