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Packages that use FloatRange | |
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classUtils.annotation | |
gui.run | |
j2d.color | |
j2d.filters | |
j2d.warp |
Uses of FloatRange in classUtils.annotation |
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Methods in classUtils.annotation with annotations of type FloatRange | |
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void |
TestAnnotation.setX(float x)
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Uses of FloatRange in gui.run |
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Methods in gui.run that return FloatRange | |
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FloatRange |
RunAnnotationEditor.getFloatRange(java.lang.reflect.Method m)
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Uses of FloatRange in j2d.color |
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Methods in j2d.color with annotations of type FloatRange | |
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void |
JpegCompression.setAmount(float quality)
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Uses of FloatRange in j2d.filters |
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Methods in j2d.filters with annotations of type FloatRange | |
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void |
PinchFilter.setAmount(float amount)
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void |
SkyFilter.setAmount(float amount)
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void |
UnsharpFilter.setAmount(float amount)
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void |
DisplaceFilter.setAmount(float amount)
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void |
GlintFilter.setAmount(float amount)
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void |
BrushedMetalFilter.setAmount(float amount)
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void |
ChromeFilter.setAmount(float amount)
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void |
GlowFilter.setAmount(float amount)
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void |
SwimFilter.setAmount(float amount)
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void |
CellularFilter.setAmount(float amount)
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void |
WaterFilter.setAmplitude(float amplitude)
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void |
PinchFilter.setAngle(float angle)
Set the angle of twirl in radians. |
void |
MarbleTexFilter.setAngle(float angle)
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void |
WoodFilter.setAngle(float angle)
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void |
SkyFilter.setAngle(float angle)
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void |
CrystallizeFilter.setAngle(float angle)
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void |
CurlFilter.setAngle(float angle)
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void |
MotionBlurOp.setAngle(float angle)
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void |
CircleFilter.setAngle(float angle)
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void |
SwimFilter.setAngle(float angle)
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void |
CheckFilter.setAngle(float angle)
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void |
CellularFilter.setAngle(float angle)
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void |
RotateFilter.setAngle(float angle)
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void |
MotionBlurFilter.setAngle(float angle)
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void |
CellularFilter.setAngleCoefficient(float angleCoefficient)
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void |
FlareFilter.setBaseAmount(float baseAmount)
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void |
RGBAdjustFilter.setBFactor(float bFactor)
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void |
HSBAdjustFilter.setBFactor(float bFactor)
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void |
SkyFilter.setBias(float bias)
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void |
GainFilter.setBias(float bias)
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void |
LensBlurFilter.setBloom(float bloom)
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void |
LensBlurFilter.setBloomThreshold(float bloomThreshold)
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void |
GlintFilter.setBlur(float blur)
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void |
ShadeFilter.setBumpHeight(float bumpHeight)
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void |
ShadeFilter.setBumpSoftness(float bumpSoftness)
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void |
SkyFilter.setCameraAzimuth(float cameraAzimuth)
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void |
SkyFilter.setCameraElevation(float cameraElevation)
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void |
SphereFilter.setCentreX(float centreX)
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void |
MotionBlurOp.setCentreX(float centreX)
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void |
WaterFilter.setCentreX(float centreX)
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void |
FlareFilter.setCentreX(float centreX)
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void |
MirrorFilter.setCentreY(float centreY)
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void |
SphereFilter.setCentreY(float centreY)
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void |
MotionBlurOp.setCentreY(float centreY)
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void |
WaterFilter.setCentreY(float centreY)
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void |
FlareFilter.setCentreY(float centreY)
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void |
SkyFilter.setCloudCover(float cloudCover)
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void |
SkyFilter.setCloudSharpness(float cloudSharpness)
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void |
GradientWipeFilter.setDensity(float density)
Set the density of the image in the range 0..1. |
void |
DissolveFilter.setDensity(float density)
Set the density of the image in the range 0..1. |
void |
NoiseFilter.setDensity(float density)
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void |
MotionBlurOp.setDistance(float distance)
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void |
MotionBlurFilter.setDistance(float distance)
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void |
CellularFilter.setDistancePower(float distancePower)
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void |
PointillizeFilter.setEdgeThickness(float edgeThickness)
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void |
ExposureFilter.setExposure(float exposure)
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void |
ChromeFilter.setExposure(float exposure)
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void |
CellularFilter.setF1(float v)
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void |
CellularFilter.setF2(float v)
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void |
CellularFilter.setF3(float v)
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void |
CellularFilter.setF4(float v)
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void |
ShapeFilter.setFactor(float factor)
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void |
WoodFilter.setFibres(float fibres)
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void |
SkyFilter.setFOV(float fov)
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void |
PointillizeFilter.setFuzziness(float fuzziness)
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void |
WoodFilter.setgain(float gain)
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void |
SkyFilter.setGain(float gain)
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void |
GainFilter.setGain(float gain)
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void |
GammaFilter.setGamma(float gamma)
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void |
MirrorFilter.setGap(float gap)
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void |
RGBAdjustFilter.setGFactor(float gFactor)
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void |
SkyFilter.setGlow(float glow)
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void |
SkyFilter.setGlowFalloff(float glowFalloff)
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void |
CellularFilter.setGradientCoefficient(float gradientCoefficient)
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void |
SkyFilter.setHaziness(float haziness)
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void |
CircleFilter.setHeight(float height)
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void |
HSBAdjustFilter.setHFactor(float hFactor)
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void |
SkyFilter.setOctaves(float octaves)
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void |
MirrorFilter.setOpacity(float opacity)
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void |
RaysFilter.setOpacity(float opacity)
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void |
WaterFilter.setPhase(float phase)
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void |
PinchFilter.setRadius(float radius)
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void |
UnsharpFilter.setRadius(float radius)
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void |
SphereFilter.setRadius(float r)
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void |
CurlFilter.setRadius(float radius)
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void |
WaterFilter.setRadius(float radius)
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void |
CircleFilter.setRadius(float r)
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void |
LensBlurFilter.setRadius(float radius)
Set the radius of the kernel, and hence the amount of blur. |
void |
FlareFilter.setRadius(float radius)
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void |
GaussianFilter.setRadius(float radius)
Set the radius of the kernel, and hence the amount of blur. |
void |
StampFilter.setRadius(float radius)
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void |
CellularFilter.setRandomness(float randomness)
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void |
FlareFilter.setRayAmount(float rayAmount)
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void |
SphereFilter.setRefractionIndex(float refractionIndex)
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void |
RGBAdjustFilter.setRFactor(float rFactor)
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void |
FlareFilter.setRingAmount(float ringAmount)
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void |
FlareFilter.setRingWidth(float ringWidth)
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void |
MotionBlurOp.setRotation(float rotation)
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void |
MotionBlurFilter.setRotation(float rotation)
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void |
MarbleTexFilter.setScale(float scale)
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void |
WoodFilter.setScale(float scale)
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void |
SkyFilter.setScale(float scale)
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void |
RescaleFilter.setScale(float scale)
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void |
CrystallizeFilter.setScale(float scale)
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void |
DiffuseFilter.setScale(float scale)
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void |
SwimFilter.setScale(float scale)
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void |
CellularFilter.setScale(float scale)
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void |
HSBAdjustFilter.setSFactor(float sFactor)
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void |
BrushedMetalFilter.setShine(float shine)
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void |
DissolveFilter.setSoftness(float softness)
Set the density of the dissolve in the range 0..1. |
void |
StampFilter.setSoftness(float softness)
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void |
CircleFilter.setSpreadAngle(float spreadAngle)
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void |
RaysFilter.setStrength(float strength)
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void |
MarbleTexFilter.setStretch(float stretch)
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void |
WoodFilter.setStretch(float stretch)
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void |
SkyFilter.setStretch(float stretch)
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void |
SwimFilter.setStretch(float stretch)
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void |
CellularFilter.setStretch(float stretch)
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void |
SkyFilter.setSunElevation(float sunElevation)
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void |
SkyFilter.setT(float t)
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void |
RaysFilter.setThreshold(float threshold)
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void |
GlintFilter.setThreshold(float threshold)
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void |
StampFilter.setThreshold(float threshold)
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void |
SkyFilter.setTime(float time)
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void |
SwimFilter.setTime(float time)
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void |
CurlFilter.setTransition(float transition)
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void |
ShatterFilter.setTransition(float transition)
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void |
PlasmaFilter.setTurbulence(float turbulence)
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void |
MarbleTexFilter.setTurbulence(float turbulence)
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void |
WoodFilter.setTurbulence(float turbulence)
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void |
MarbleFilter.setTurbulence(float turbulence)
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void |
SwimFilter.setTurbulence(float turbulence)
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void |
CellularFilter.setTurbulence(float turbulence)
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void |
MarbleTexFilter.setTurbulenceFactor(float turbulenceFactor)
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void |
WaterFilter.setWavelength(float wavelength)
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void |
SkyFilter.setWindSpeed(float windSpeed)
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void |
RippleFilter.setXAmplitude(float xAmplitude)
Set the amplitude of ripple in the X direction. |
void |
ShearFilter.setXAngle(float xangle)
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void |
MarbleFilter.setXScale(float xScale)
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void |
RippleFilter.setXWavelength(float xWavelength)
Set the wavelength of ripple in the X direction. |
void |
RippleFilter.setYAmplitude(float yAmplitude)
Set the amplitude of ripple in the Y direction. |
void |
ShearFilter.setYAngle(float yangle)
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void |
MarbleFilter.setYScale(float yScale)
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void |
RippleFilter.setYWavelength(float yWavelength)
Set the wavelength of ripple in the Y direction. |
void |
MotionBlurOp.setZoom(float zoom)
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void |
MotionBlurFilter.setZoom(float zoom)
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Uses of FloatRange in j2d.warp |
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Methods in j2d.warp with annotations of type FloatRange | |
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void |
FeedbackProcess.setAngle(float angle)
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void |
FeedbackProcess.setCentreX(float centreX)
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void |
FeedbackProcess.setCentreY(float centreY)
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void |
FeedbackProcess.setDistance(float distance)
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void |
FeedbackProcess.setEndAlpha(float endAlpha)
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void |
FishEyeProcessor.setGamma(float gamma)
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void |
FeedbackProcess.setRotation(float rotation)
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void |
FeedbackProcess.setStartAlpha(float startAlpha)
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void |
FeedbackProcess.setZoom(float zoom)
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