Uses of Class
classUtils.annotation.FloatRange

Packages that use FloatRange
classUtils.annotation   
gui.run   
j2d.color   
j2d.filters   
j2d.warp   
 

Uses of FloatRange in classUtils.annotation
 

Methods in classUtils.annotation with annotations of type FloatRange
 void TestAnnotation.setX(float x)
           
 

Uses of FloatRange in gui.run
 

Methods in gui.run that return FloatRange
 FloatRange RunAnnotationEditor.getFloatRange(java.lang.reflect.Method m)
           
 

Uses of FloatRange in j2d.color
 

Methods in j2d.color with annotations of type FloatRange
 void JpegCompression.setAmount(float quality)
           
 

Uses of FloatRange in j2d.filters
 

Methods in j2d.filters with annotations of type FloatRange
 void PinchFilter.setAmount(float amount)
           
 void SkyFilter.setAmount(float amount)
           
 void UnsharpFilter.setAmount(float amount)
           
 void DisplaceFilter.setAmount(float amount)
           
 void GlintFilter.setAmount(float amount)
           
 void BrushedMetalFilter.setAmount(float amount)
           
 void ChromeFilter.setAmount(float amount)
           
 void GlowFilter.setAmount(float amount)
           
 void SwimFilter.setAmount(float amount)
           
 void CellularFilter.setAmount(float amount)
           
 void WaterFilter.setAmplitude(float amplitude)
           
 void PinchFilter.setAngle(float angle)
          Set the angle of twirl in radians.
 void MarbleTexFilter.setAngle(float angle)
           
 void WoodFilter.setAngle(float angle)
           
 void SkyFilter.setAngle(float angle)
           
 void CrystallizeFilter.setAngle(float angle)
           
 void CurlFilter.setAngle(float angle)
           
 void MotionBlurOp.setAngle(float angle)
           
 void CircleFilter.setAngle(float angle)
           
 void SwimFilter.setAngle(float angle)
           
 void CheckFilter.setAngle(float angle)
           
 void CellularFilter.setAngle(float angle)
           
 void RotateFilter.setAngle(float angle)
           
 void MotionBlurFilter.setAngle(float angle)
           
 void CellularFilter.setAngleCoefficient(float angleCoefficient)
           
 void FlareFilter.setBaseAmount(float baseAmount)
           
 void RGBAdjustFilter.setBFactor(float bFactor)
           
 void HSBAdjustFilter.setBFactor(float bFactor)
           
 void SkyFilter.setBias(float bias)
           
 void GainFilter.setBias(float bias)
           
 void LensBlurFilter.setBloom(float bloom)
           
 void LensBlurFilter.setBloomThreshold(float bloomThreshold)
           
 void GlintFilter.setBlur(float blur)
           
 void ShadeFilter.setBumpHeight(float bumpHeight)
           
 void ShadeFilter.setBumpSoftness(float bumpSoftness)
           
 void SkyFilter.setCameraAzimuth(float cameraAzimuth)
           
 void SkyFilter.setCameraElevation(float cameraElevation)
           
 void SphereFilter.setCentreX(float centreX)
           
 void MotionBlurOp.setCentreX(float centreX)
           
 void WaterFilter.setCentreX(float centreX)
           
 void FlareFilter.setCentreX(float centreX)
           
 void MirrorFilter.setCentreY(float centreY)
           
 void SphereFilter.setCentreY(float centreY)
           
 void MotionBlurOp.setCentreY(float centreY)
           
 void WaterFilter.setCentreY(float centreY)
           
 void FlareFilter.setCentreY(float centreY)
           
 void SkyFilter.setCloudCover(float cloudCover)
           
 void SkyFilter.setCloudSharpness(float cloudSharpness)
           
 void GradientWipeFilter.setDensity(float density)
          Set the density of the image in the range 0..1.
 void DissolveFilter.setDensity(float density)
          Set the density of the image in the range 0..1.
 void NoiseFilter.setDensity(float density)
           
 void MotionBlurOp.setDistance(float distance)
           
 void MotionBlurFilter.setDistance(float distance)
           
 void CellularFilter.setDistancePower(float distancePower)
           
 void PointillizeFilter.setEdgeThickness(float edgeThickness)
           
 void ExposureFilter.setExposure(float exposure)
           
 void ChromeFilter.setExposure(float exposure)
           
 void CellularFilter.setF1(float v)
           
 void CellularFilter.setF2(float v)
           
 void CellularFilter.setF3(float v)
           
 void CellularFilter.setF4(float v)
           
 void ShapeFilter.setFactor(float factor)
           
 void WoodFilter.setFibres(float fibres)
           
 void SkyFilter.setFOV(float fov)
           
 void PointillizeFilter.setFuzziness(float fuzziness)
           
 void WoodFilter.setgain(float gain)
           
 void SkyFilter.setGain(float gain)
           
 void GainFilter.setGain(float gain)
           
 void GammaFilter.setGamma(float gamma)
           
 void MirrorFilter.setGap(float gap)
           
 void RGBAdjustFilter.setGFactor(float gFactor)
           
 void SkyFilter.setGlow(float glow)
           
 void SkyFilter.setGlowFalloff(float glowFalloff)
           
 void CellularFilter.setGradientCoefficient(float gradientCoefficient)
           
 void SkyFilter.setHaziness(float haziness)
           
 void CircleFilter.setHeight(float height)
           
 void HSBAdjustFilter.setHFactor(float hFactor)
           
 void SkyFilter.setOctaves(float octaves)
           
 void MirrorFilter.setOpacity(float opacity)
           
 void RaysFilter.setOpacity(float opacity)
           
 void WaterFilter.setPhase(float phase)
           
 void PinchFilter.setRadius(float radius)
           
 void UnsharpFilter.setRadius(float radius)
           
 void SphereFilter.setRadius(float r)
           
 void CurlFilter.setRadius(float radius)
           
 void WaterFilter.setRadius(float radius)
           
 void CircleFilter.setRadius(float r)
           
 void LensBlurFilter.setRadius(float radius)
          Set the radius of the kernel, and hence the amount of blur.
 void FlareFilter.setRadius(float radius)
           
 void GaussianFilter.setRadius(float radius)
          Set the radius of the kernel, and hence the amount of blur.
 void StampFilter.setRadius(float radius)
           
 void CellularFilter.setRandomness(float randomness)
           
 void FlareFilter.setRayAmount(float rayAmount)
           
 void SphereFilter.setRefractionIndex(float refractionIndex)
           
 void RGBAdjustFilter.setRFactor(float rFactor)
           
 void FlareFilter.setRingAmount(float ringAmount)
           
 void FlareFilter.setRingWidth(float ringWidth)
           
 void MotionBlurOp.setRotation(float rotation)
           
 void MotionBlurFilter.setRotation(float rotation)
           
 void MarbleTexFilter.setScale(float scale)
           
 void WoodFilter.setScale(float scale)
           
 void SkyFilter.setScale(float scale)
           
 void RescaleFilter.setScale(float scale)
           
 void CrystallizeFilter.setScale(float scale)
           
 void DiffuseFilter.setScale(float scale)
           
 void SwimFilter.setScale(float scale)
           
 void CellularFilter.setScale(float scale)
           
 void HSBAdjustFilter.setSFactor(float sFactor)
           
 void BrushedMetalFilter.setShine(float shine)
           
 void DissolveFilter.setSoftness(float softness)
          Set the density of the dissolve in the range 0..1.
 void StampFilter.setSoftness(float softness)
           
 void CircleFilter.setSpreadAngle(float spreadAngle)
           
 void RaysFilter.setStrength(float strength)
           
 void MarbleTexFilter.setStretch(float stretch)
           
 void WoodFilter.setStretch(float stretch)
           
 void SkyFilter.setStretch(float stretch)
           
 void SwimFilter.setStretch(float stretch)
           
 void CellularFilter.setStretch(float stretch)
           
 void SkyFilter.setSunElevation(float sunElevation)
           
 void SkyFilter.setT(float t)
           
 void RaysFilter.setThreshold(float threshold)
           
 void GlintFilter.setThreshold(float threshold)
           
 void StampFilter.setThreshold(float threshold)
           
 void SkyFilter.setTime(float time)
           
 void SwimFilter.setTime(float time)
           
 void CurlFilter.setTransition(float transition)
           
 void ShatterFilter.setTransition(float transition)
           
 void PlasmaFilter.setTurbulence(float turbulence)
           
 void MarbleTexFilter.setTurbulence(float turbulence)
           
 void WoodFilter.setTurbulence(float turbulence)
           
 void MarbleFilter.setTurbulence(float turbulence)
           
 void SwimFilter.setTurbulence(float turbulence)
           
 void CellularFilter.setTurbulence(float turbulence)
           
 void MarbleTexFilter.setTurbulenceFactor(float turbulenceFactor)
           
 void WaterFilter.setWavelength(float wavelength)
           
 void SkyFilter.setWindSpeed(float windSpeed)
           
 void RippleFilter.setXAmplitude(float xAmplitude)
          Set the amplitude of ripple in the X direction.
 void ShearFilter.setXAngle(float xangle)
           
 void MarbleFilter.setXScale(float xScale)
           
 void RippleFilter.setXWavelength(float xWavelength)
          Set the wavelength of ripple in the X direction.
 void RippleFilter.setYAmplitude(float yAmplitude)
          Set the amplitude of ripple in the Y direction.
 void ShearFilter.setYAngle(float yangle)
           
 void MarbleFilter.setYScale(float yScale)
           
 void RippleFilter.setYWavelength(float yWavelength)
          Set the wavelength of ripple in the Y direction.
 void MotionBlurOp.setZoom(float zoom)
           
 void MotionBlurFilter.setZoom(float zoom)
           
 

Uses of FloatRange in j2d.warp
 

Methods in j2d.warp with annotations of type FloatRange
 void FeedbackProcess.setAngle(float angle)
           
 void FeedbackProcess.setCentreX(float centreX)
           
 void FeedbackProcess.setCentreY(float centreY)
           
 void FeedbackProcess.setDistance(float distance)
           
 void FeedbackProcess.setEndAlpha(float endAlpha)
           
 void FishEyeProcessor.setGamma(float gamma)
           
 void FeedbackProcess.setRotation(float rotation)
           
 void FeedbackProcess.setStartAlpha(float startAlpha)
           
 void FeedbackProcess.setZoom(float zoom)