package transforms.fft;
public class FFT1d extends TempVars {
      private static final int MaxFactorsNumber = 37;
      private static final float cos2to3PI = -1.5000f;
    private static final float sin2to3PI = 8.6602540378444E-01f;
        private static final float c51 = -1.25f;
    private static final float c52 = 5.5901699437495E-01f;
    private static final float c53 = -9.5105651629515E-01f;
    private static final float c54 = -1.5388417685876E+00f;
    private static final float c55 = 3.6327126400268E-01f;
    private static final float OnetoSqrt2 = 7.0710678118655E-01f;
  private static int lastRadix = 0;
  int N;                int NumofFactors;     static final int maxFactor = 20;      
  int factors[];        int sofar[];          int remain[];       
  float inputRe[],  inputIm[];     float temRe[],    temIm[];       float outputRe[], outputIm[];    static boolean factorsWerePrinted = false;
    public FFT1d(int N) {
    this.N = N;
    outputRe = new float[N];
    outputIm = new float[N];
    factorize();
    printFactors();
        temRe = new float[maxFactor];
    temIm = new float[maxFactor];
  }
  public void fft(float inputRe[], float inputIm[]) {
        if (inputRe.length != N || inputIm.length != N) {
      System.out.println("Error: the length of real part & imaginary part " +
                         "of the input to 1-d FFT are different");
      return;
    } else {
      this.inputRe = inputRe;
      this.inputIm = inputIm;
      permute();
      
      for (int factorIndex = 0; factorIndex < NumofFactors; factorIndex++)
        twiddle(factorIndex);
      
                  for (int i = 0; i < N; i++) {
        inputRe[i] = outputRe[i];
        inputIm[i] = outputIm[i];
      }
    }
  }
  public void printFactors() {
    if (factorsWerePrinted) return;
    factorsWerePrinted = true;
    for (int i = 0; i < factors.length; i++)
      System.out.println("factors[i] = " + factors[i]);
  }
  private void factorize() {
    int radices[] = {2, 3, 4, 5, 8, 10};
    int temFactors[] = new int[MaxFactorsNumber];
        if (N == 1) {
      temFactors[0] = 1;
      NumofFactors = 1;
    }
        int n = N;
    int index = 0;        int i = radices.length - 1;
    while ((n > 1) && (i >= 0)) {
      if ((n % radices[i]) == 0) {
        n /= radices[i];
        temFactors[index++] = radices[i];
      } else
        i--;
    }
            if ((index > 0) && (temFactors[index - 1] == 2))
      for (i = index - 2; i >= 0; i--)
        if (temFactors[i] == 8) {
          temFactors[index - 1] = temFactors[i] = 4;
                              break;
        }
    if (n > 1) {
      for (int k = 2; k < Math.sqrt(n) + 1; k++)
        while ((n % k) == 0) {
          n /= k;
          temFactors[index++] = k;
        }
      if (n > 1) {
        temFactors[index++] = n;
      }
    }
    NumofFactors = index;
                
        factors = new int[NumofFactors];
    for (i = 0; i < NumofFactors; i++) {
      factors[i] = temFactors[NumofFactors - i - 1];
    }
                    sofar = new int[NumofFactors];
    remain = new int[NumofFactors];
    remain[0] = N / factors[0];
    sofar[0] = 1;
    for (i = 1; i < NumofFactors; i++) {
      sofar[i] = sofar[i - 1] * factors[i - 1];
      remain[i] = remain[i - 1] / factors[i];
    }
  }   
  private void permute() {
    int count[] = new int[MaxFactorsNumber];
    int j;
    int k = 0;
    for (int i = 0; i < N - 1; i++) {
      outputRe[i] = inputRe[k];
      outputIm[i] = inputIm[k];
      j = 0;
      k = k + remain[j];
      count[0] = count[0] + 1;
      while (count[j] >= factors[j]) {
        count[j] = 0;
        k = k - (j == 0?N:remain[j - 1]) + remain[j + 1];
        j++;
        count[j] = count[j] + 1;
      }
    }
    outputRe[N - 1] = inputRe[N - 1];
    outputIm[N - 1] = inputIm[N - 1];
  }   
  private void twiddle(int factorIndex) {
        int sofarRadix = sofar[factorIndex];
    int radix = factors[factorIndex];
    int remainRadix = remain[factorIndex];
    float tem;   
    float W = 2 * (float) Math.PI / (sofarRadix * radix);
    float cosW = (float) Math.cos(W);
    float sinW = -(float) Math.sin(W);
    float twiddleRe[] = new float[radix];
    float twiddleIm[] = new float[radix];
    float twRe = 1.0f, twIm = 0f;
        int dataOffset = 0, groupOffset = 0, address = 0;
    for (int dataNo = 0; dataNo < sofarRadix; dataNo++) {
            if (sofarRadix > 1) {
        twiddleRe[0] = 1.0f;
        twiddleIm[0] = 0.0f;
        twiddleRe[1] = twRe;
        twiddleIm[1] = twIm;
        for (int i = 2; i < radix; i++) {
          twiddleRe[i] = twRe * twiddleRe[i - 1] - twIm * twiddleIm[i - 1];
          twiddleIm[i] = twIm * twiddleRe[i - 1] + twRe * twiddleIm[i - 1];
        }
        tem = cosW * twRe - sinW * twIm;
        twIm = sinW * twRe + cosW * twIm;
        twRe = tem;
      }
      for (int groupNo = 0; groupNo < remainRadix; groupNo++) {
                if ((sofarRadix > 1) && (dataNo > 0)) {
          temRe[0] = outputRe[address];
          temIm[0] = outputIm[address];
          int blockIndex = 1;
          do {
            address = address + sofarRadix;
            temRe[blockIndex] = twiddleRe[blockIndex] * outputRe[address] -
                twiddleIm[blockIndex] * outputIm[address];
            temIm[blockIndex] = twiddleRe[blockIndex] * outputIm[address] +
                twiddleIm[blockIndex] * outputRe[address];
            blockIndex++;
          } while (blockIndex < radix);
        } else
          for (int i = 0; i < radix; i++) {
                                    temRe[i] = outputRe[address];
            temIm[i] = outputIm[address];
            address += sofarRadix;
          }
                switch (radix) {
          case 2:
            tem = temRe[0] + temRe[1];
            temRe[1] = temRe[0] - temRe[1];
            temRe[0] = tem;
            tem = temIm[0] + temIm[1];
            temIm[1] = temIm[0] - temIm[1];
            temIm[0] = tem;
            break;
          case 3:
            float t1Re = temRe[1] + temRe[2];
            float t1Im = temIm[1] + temIm[2];
            temRe[0] = temRe[0] + t1Re;
            temIm[0] = temIm[0] + t1Im;
            float m1Re = cos2to3PI * t1Re;
            float m1Im = cos2to3PI * t1Im;
            float m2Re = sin2to3PI * (temIm[1] - temIm[2]);
            float m2Im = sin2to3PI * (temRe[2] - temRe[1]);
            float s1Re = temRe[0] + m1Re;
            float s1Im = temIm[0] + m1Im;
            temRe[1] = s1Re + m2Re;
            temIm[1] = s1Im + m2Im;
            temRe[2] = s1Re - m2Re;
            temIm[2] = s1Im - m2Im;
            break;
          case 4:
            fft4(temRe, temIm);
            break;
          case 5:
            fft5(temRe, temIm);
            break;
          case 8:
            fft8();
            break;
          case 10:
            fft10();
            break;
          default  :
            fftPrime(radix);
            break;
        }
        address = groupOffset;
        for (int i = 0; i < radix; i++) {
          outputRe[address] = temRe[i];
          outputIm[address] = temIm[i];
          address += sofarRadix;
        }
        groupOffset += sofarRadix * radix;
        address = groupOffset;
      }
      groupOffset = ++dataOffset;
      address = groupOffset;
    }
  } 
    private void fft4(float dataRe[], float dataIm[]) {
    float t1Re,t1Im, t2Re,t2Im;
    float m2Re,m2Im, m3Re,m3Im;
    t1Re = dataRe[0] + dataRe[2];
    t1Im = dataIm[0] + dataIm[2];
    t2Re = dataRe[1] + dataRe[3];
    t2Im = dataIm[1] + dataIm[3];
    m2Re = dataRe[0] - dataRe[2];
    m2Im = dataIm[0] - dataIm[2];
    m3Re = dataIm[1] - dataIm[3];
    m3Im = dataRe[3] - dataRe[1];
    dataRe[0] = t1Re + t2Re;
    dataIm[0] = t1Im + t2Im;
    dataRe[2] = t1Re - t2Re;
    dataIm[2] = t1Im - t2Im;
    dataRe[1] = m2Re + m3Re;
    dataIm[1] = m2Im + m3Im;
    dataRe[3] = m2Re - m3Re;
    dataIm[3] = m2Im - m3Im;
  }   
    private void fft5(float dataRe[], float dataIm[]) {
    float t1Re,t1Im, t2Re,t2Im, t3Re,t3Im, t4Re,t4Im, t5Re,t5Im;
    float m1Re,m1Im, m2Re,m2Im, m3Re,m3Im, m4Re,m4Im, m5Re,m5Im;
    float s1Re,s1Im, s2Re,s2Im, s3Re,s3Im, s4Re,s4Im, s5Re,s5Im;
    t1Re = dataRe[1] + dataRe[4];
    t1Im = dataIm[1] + dataIm[4];
    t2Re = dataRe[2] + dataRe[3];
    t2Im = dataIm[2] + dataIm[3];
    t3Re = dataRe[1] - dataRe[4];
    t3Im = dataIm[1] - dataIm[4];
    t4Re = dataRe[3] - dataRe[2];
    t4Im = dataIm[3] - dataIm[2];
    t5Re = t1Re + t2Re;
    t5Im = t1Im + t2Im;
    dataRe[0] = dataRe[0] + t5Re;
    dataIm[0] = dataIm[0] + t5Im;
    m1Re = c51 * t5Re;
    m1Im = c51 * t5Im;
    m2Re = c52 * (t1Re - t2Re);
    m2Im = c52 * (t1Im - t2Im);
    m3Re = -c53 * (t3Im + t4Im);
    m3Im = c53 * (t3Re + t4Re);
    m4Re = -c54 * t4Im;
    m4Im = c54 * t4Re;
    m5Re = -c55 * t3Im;
    m5Im = c55 * t3Re;
    s3Re = m3Re - m4Re;
    s3Im = m3Im - m4Im;
    s5Re = m3Re + m5Re;
    s5Im = m3Im + m5Im;
    s1Re = dataRe[0] + m1Re;
    s1Im = dataIm[0] + m1Im;
    s2Re = s1Re + m2Re;
    s2Im = s1Im + m2Im;
    s4Re = s1Re - m2Re;
    s4Im = s1Im - m2Im;
    dataRe[1] = s2Re + s3Re;
    dataIm[1] = s2Im + s3Im;
    dataRe[2] = s4Re + s5Re;
    dataIm[2] = s4Im + s5Im;
    dataRe[3] = s4Re - s5Re;
    dataIm[3] = s4Im - s5Im;
    dataRe[4] = s2Re - s3Re;
    dataIm[4] = s2Im - s3Im;
  }   
  private void fft8() {
    float data1Re[] = new float[4];
    float data1Im[] = new float[4];
    float data2Re[] = new float[4];
    float data2Im[] = new float[4];
    float tem;
        data1Re[0] = temRe[0];
    data2Re[0] = temRe[1];
    data1Re[1] = temRe[2];
    data2Re[1] = temRe[3];
    data1Re[2] = temRe[4];
    data2Re[2] = temRe[5];
    data1Re[3] = temRe[6];
    data2Re[3] = temRe[7];
    data1Im[0] = temIm[0];
    data2Im[0] = temIm[1];
    data1Im[1] = temIm[2];
    data2Im[1] = temIm[3];
    data1Im[2] = temIm[4];
    data2Im[2] = temIm[5];
    data1Im[3] = temIm[6];
    data2Im[3] = temIm[7];
    fft4(data1Re, data1Im);
    fft4(data2Re, data2Im);
    tem = OnetoSqrt2 * (data2Re[1] + data2Im[1]);
    data2Im[1] = OnetoSqrt2 * (data2Im[1] - data2Re[1]);
    data2Re[1] = tem;
    tem = data2Im[2];
    data2Im[2] = -data2Re[2];
    data2Re[2] = tem;
    tem = OnetoSqrt2 * (data2Im[3] - data2Re[3]);
    data2Im[3] = -OnetoSqrt2 * (data2Re[3] + data2Im[3]);
    data2Re[3] = tem;
    temRe[0] = data1Re[0] + data2Re[0];
    temRe[4] = data1Re[0] - data2Re[0];
    temRe[1] = data1Re[1] + data2Re[1];
    temRe[5] = data1Re[1] - data2Re[1];
    temRe[2] = data1Re[2] + data2Re[2];
    temRe[6] = data1Re[2] - data2Re[2];
    temRe[3] = data1Re[3] + data2Re[3];
    temRe[7] = data1Re[3] - data2Re[3];
    temIm[0] = data1Im[0] + data2Im[0];
    temIm[4] = data1Im[0] - data2Im[0];
    temIm[1] = data1Im[1] + data2Im[1];
    temIm[5] = data1Im[1] - data2Im[1];
    temIm[2] = data1Im[2] + data2Im[2];
    temIm[6] = data1Im[2] - data2Im[2];
    temIm[3] = data1Im[3] + data2Im[3];
    temIm[7] = data1Im[3] - data2Im[3];
  }   
  private void fft10() {
    float data1Re[] = new float[5];
    float data1Im[] = new float[5];
    float data2Re[] = new float[5];
    float data2Im[] = new float[5];
        data1Re[0] = temRe[0];
    data2Re[0] = temRe[5];
    data1Re[1] = temRe[2];
    data2Re[1] = temRe[7];
    data1Re[2] = temRe[4];
    data2Re[2] = temRe[9];
    data1Re[3] = temRe[6];
    data2Re[3] = temRe[1];
    data1Re[4] = temRe[8];
    data2Re[4] = temRe[3];
    data1Im[0] = temIm[0];
    data2Im[0] = temIm[5];
    data1Im[1] = temIm[2];
    data2Im[1] = temIm[7];
    data1Im[2] = temIm[4];
    data2Im[2] = temIm[9];
    data1Im[3] = temIm[6];
    data2Im[3] = temIm[1];
    data1Im[4] = temIm[8];
    data2Im[4] = temIm[3];
    fft5(data1Re, data1Im);
    fft5(data2Re, data2Im);
    temRe[0] = data1Re[0] + data2Re[0];
    temRe[5] = data1Re[0] - data2Re[0];
    temRe[6] = data1Re[1] + data2Re[1];
    temRe[1] = data1Re[1] - data2Re[1];
    temRe[2] = data1Re[2] + data2Re[2];
    temRe[7] = data1Re[2] - data2Re[2];
    temRe[8] = data1Re[3] + data2Re[3];
    temRe[3] = data1Re[3] - data2Re[3];
    temRe[4] = data1Re[4] + data2Re[4];
    temRe[9] = data1Re[4] - data2Re[4];
    temIm[0] = data1Im[0] + data2Im[0];
    temIm[5] = data1Im[0] - data2Im[0];
    temIm[6] = data1Im[1] + data2Im[1];
    temIm[1] = data1Im[1] - data2Im[1];
    temIm[2] = data1Im[2] + data2Im[2];
    temIm[7] = data1Im[2] - data2Im[2];
    temIm[8] = data1Im[3] + data2Im[3];
    temIm[3] = data1Im[3] - data2Im[3];
    temIm[4] = data1Im[4] + data2Im[4];
    temIm[9] = data1Im[4] - data2Im[4];
  }   
  public double sqrt(double d) {
    return Math.sqrt(d);
  }
  private void fftPrime(int radix) {
        float W = 2 * (float) Math.PI / radix;
    float cosW = (float) Math.cos(W);
    float sinW = -(float) Math.sin(W);
    float WRe[] = new float[radix];
    float WIm[] = new float[radix];
    WRe[0] = 1;
    WIm[0] = 0;
    WRe[1] = cosW;
    WIm[1] = sinW;
    for (int i = 2; i < radix; i++) {
      WRe[i] = cosW * WRe[i - 1] - sinW * WIm[i - 1];
      WIm[i] = sinW * WRe[i - 1] + cosW * WIm[i - 1];
    }
        float rere, reim, imre, imim;
    int j, k;
    int max = (radix + 1) / 2;
    float tem1Re[] = new float[max];
    float tem1Im[] = new float[max];
    float tem2Re[] = new float[max];
    float tem2Im[] = new float[max];
    for (j = 1; j < max; j++) {
      tem1Re[j] = temRe[j] + temRe[radix - j];
      tem1Im[j] = temIm[j] - temIm[radix - j];
      tem2Re[j] = temRe[j] - temRe[radix - j];
      tem2Im[j] = temIm[j] + temIm[radix - j];
    }
    for (j = 1; j < max; j++) {
      temRe[j] = temRe[0];
      temIm[j] = temIm[0];
      temRe[radix - j] = temRe[0];
      temIm[radix - j] = temIm[0];
      k = j;
      for (int i = 1; i < max; i++) {
        rere = WRe[k] * tem1Re[i];
        imim = WIm[k] * tem1Im[i];
        reim = WRe[k] * tem2Im[i];
        imre = WIm[k] * tem2Re[i];
        temRe[radix - j] += rere + imim;
        temIm[radix - j] += reim - imre;
        temRe[j] += rere - imim;
        temIm[j] += reim + imre;
        k = k + j;
        if (k >= radix)
          k = k - radix;
      }
    }
    for (j = 1; j < max; j++) {
      temRe[0] = temRe[0] + tem1Re[j];
      temIm[0] = temIm[0] + tem2Im[j];
    }
  }   
}